About Anzio, Battle of Monte Cassino
Anzio & Monte Cassino is a turn based strategy game modeling the Allied advance on the Italian peninsula during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011. Latest update August...
Anzio & Monte Cassino is a turn based strategy game modeling the Allied advance on the Italian peninsula during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011. Latest update August 2026.
You are in command of the Allied forces attempting to seize Rome by piercing the German Gustav Line at Monte Cassino to link up with the American forces in the Anzio beachhead. If you balance speed and risk just right, you can cut off a huge number of Axis units by connecting your two groups and then launch an offensive against the Italian capital, or you can frustratingly get bogged down in the middle of the Italian mountains and rivers.
"Anzio was a gamble that didn't come off."
- General Dwight D. Eisenhower
FEATURES:
+ Historical accuracy: Campaign mirrors the historical setup.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Join fellow strategy gamers in maneuvering through this complex WWII campaign!
"At Anzio, we lived in mud and water up to our ankles. We slept in holes in the ground. We were constantly bombarded by artillery and mortar fire."
- Sergeant Audie Murphy
Previous Versions
Here you can find the changelog of Anzio, Battle of Monte Cassino since it was posted on our website on 2016-12-26 08:31:22.
The latest version is 5.4.1.0 and it was updated on 2026-10-08 14:20:33. See below the changes in each version.
Anzio, Battle of Monte Cassino version 5.4.1.0
Updated At: 2026-08-29
Changes: + Removed few most remote fortifications
+ Fix: next-unit focus-issue
Anzio, Battle of Monte Cassino version 5.4.0.1
Updated At: 2026-08-05
Changes: + Campaign: Slightly less dugouts, added few bridges, road-vs-swamp overlap fix
+ All graphics updates currently being rolled out to the series
Anzio, Battle of Monte Cassino version 5.2.0.2
Updated At: 2026-03-27
Changes: + Airfields can now be used to do recon flights (just tap on an empty airfield icon) cost is 1 AirLift point
+ Options shuffle
+ New ways to draw mountains
Anzio, Battle of Monte Cassino version 5.1.5.0
Updated At: 2026-01-03
Changes: + Setting: Confirmation dialog for attacking uphill
+ Setting: Enable/Disable Cliffs
+ Setting: HPs INCREASE unit-icon size or HP loss DECREASES unit-icon size
Anzio, Battle of Monte Cassino version 5.1.0.0
Updated At: 2025-10-10
Changes: + Grouping the colors of the unit icons more cohesively and reducing flags on units (less visual clutter)
+ Level to change how many AI units will be animated
+ Check out Change Log for comprehensive details
Anzio, Battle of Monte Cassino version 5.0.0.2
Updated At: 2025-07-17
Changes: + Impassable cliffs between some hexagons
+ Fixes AI tank logic error
+ Check out change log in the app for the full list
Anzio, Battle of Monte Cassino version 4.6.0.0
Updated At: 2025-01-02
Changes: v4.6
+ City icons: new style: Settlement
+ Split Infantry from New Zealand into its own unit type
+ Setting: More Panzers: Assumes Germans throw 16th Panzer Division and 504th Heavy Tank Battalion in this area (default: OFF)
+ Setting: FALLEN dialog after player loses a unit during AI movement phase (options: OFF/HP-units-only/ALL). Shows unit-history if it is ON.
+ More free movement on roads (1-2 enemy-held hexagons do not block road movement)
+ Faster new game initialization
+ HOF refresh
Anzio, Battle of Monte Cassino version 4.4.2.0
Updated At: 2024-11-30
Changes: + HOF restoration is underway after a server change caused by a hosting issue in November 2024. Recent scores might take the longest to reappear.
+ Unit Tally lists of units the player has lost (data collected since version 4.4.2)
+ Moved Allow-Moving-Of-Unselected-Unit switch from DICE-Options to under Unit-Selection section in Settings
+ Zoom buttons do not change size with zooming
Anzio, Battle of Monte Cassino version 4.4.0.1
Updated At: 2024-09-26
Changes: + Barraging enemy artillery/HQ might result MP-loss
+ Unit Tally tracks what percentage of combat did end up in: win/draw/loss/escape
+ Animation delay before combat result is shown (player side, delay duration is same as animation speed)
+ Selecting a unit pop-ups any battle results from AI movement phase. Marked with red B1/B2 tag on black background on units. ON/OFF option.
+ Setting: Confirm moving a resting unit
+ Icons: New icon for the French unit, Sharper contrast
+ HOF: minor update
Anzio, Battle of Monte Cassino version 4.2.4.0
Updated At: 2024-07-08
Changes: + Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp the bonus up), penalty for motorized/armored attack, penalty for attacking with a weak/small/low-quality unit, extra bonus if defending own supply city, being encircled nulls some defense bonuses, etc
+ Setting: Set minefield icon to REAL, (triangle) NATO, default (overrides default icon set)
+ Cost of Mines can do down if not requested for many turns
+ HOF refresh
Disclaimer
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