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Anzio, Battle of Monte Cassino 4.2.2.0 - Google Play




About Anzio, Battle of Monte Cassino

Anzio & Monte Cassino is a turn based strategy game set on the Italian peninsula during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011 You are in command of the Allied forces...

Anzio & Monte Cassino is a turn based strategy game set on the Italian peninsula during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011

You are in command of the Allied forces attempting to seize Rome by piercing the German Gustav Line at Monte Cassino to link up with the American forces in the Anzio beachhead. If you balance speed and risk just right, you can cut off a huge number of Axis units by connecting your two groups and then launch an offensive against the Italian capital, or you can frustratingly get bogged down in the middle of all the Italian mountains and rivers.

"Anzio was a gamble that didn't come off."
- General Dwight D. Eisenhower


FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.

+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.



In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.



Join fellow strategy gamers in maneuvering through this complex WWII campaign!


"At Anzio, we lived in mud and water up to our ankles. We slept in holes in the ground. We were constantly bombarded by artillery and mortar fire."
- Sergeant Audie Murphy


Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to best improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!



Previous Versions

Here you can find the changelog of Anzio, Battle of Monte Cassino since it was posted on our website on 2016-12-26 08:31:22. The latest version is 4.2.2.0 and it was updated on 2024-04-01 23:29:21. See below the changes in each version.

Anzio, Battle of Monte Cassino version 4.2.2.0
Updated At: 2024-03-13
Changes: + War Status: Includes the count of gained/lost hexagons (last turn) + Setting: Switch storing a failsafe copy of the current game ON/OFF (turn OFF for old phones critically low on storage) + HOF cleared from the most out-of-date high scores + Fix: Arrows indicating past movement scaled poorly
Anzio, Battle of Monte Cassino version 4.2.0.1
Updated At: 2023-10-03
Changes: + Each general alters between offering call-for-support or sabotage action + Artillery can use MPs to prepare for the next barrage/sortie to make it more efficient + Setting: Alter how strongly hexagon grid is drawn on the map + Revamped movement arrow drawing mechanism + Setting: Scattered Units marked with symbols + Setting: Make support units to be at higher or lower selection priority + Setting: MAP button can show full screen map with city icons or VP in a circle + HOF cleanup + 40 UNDOs
Anzio, Battle of Monte Cassino version 4.0.4.0
Updated At: 2023-07-24
Changes: v4.0.4 + Units that will get a combat bonus from the selected General marked with black-and-white edges (was solid color) + Setting: Turn AutoMove ON/OFF or alter its range (moving the selected unit multiple hexagons after 1 faraway tap) + AI: Less tactical-task-switching + Fix: River name v4.0.2 + If a unit covers a tactical route, narrow green line drawn over the unit + Ending turn requires using all the resources that would expire + Better Allied bombardment + Simplified Shield city icons
Anzio, Battle of Monte Cassino version 4.0.2.0
Updated At: 2023-06-10
Changes: + If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river) + Ending turn requires using all the resources that would expire and be lost between turns + More effective Allied bombardment + Simplified Shield-styled city icons
Anzio, Battle of Monte Cassino version 4.0.0.0
Updated At: 2023-05-12
Changes: + General can request sabotage: a couple of nearby enemy controlled hexagon change sides + Setting: General switched from ON/OFF to % chance of getting each general + Dugout can be placed on a border hexagon of a province if enemy control at most 5% of it + Added Italian unit type Decima MAS RSI + AI: Better situation assessment before attacking over rivers + Resorted items on generals' action-menu + Number of UNDO-actions increased to 20 + Stats include length of the front-line + HOF cleanup
Anzio, Battle of Monte Cassino version 3.6.8.1
Updated At: 2023-02-06
Changes: + Added few German antitank gun units + Dugouts will from now on be available via Build Dugout action by a general (if units depots turned ON, the build-dugout menu action will alternate with reset-depot action) + Setting: Draw 'Allied' flag over empty spots on map over player controlled area (if any) + Stats show total travel by ground combat units per turn
Anzio, Battle of Monte Cassino version 3.6.4.0
Updated At: 2022-04-29
Changes: + When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already) + Setting: HOF: Send scores to online database (ON/OFF switch) + Setting: Turn major developer alerts ON/OFF + Added more military history quotations
Anzio, Battle of Monte Cassino version 3.6.2.0
Updated At: 2022-01-19
Changes: + HOF relocated to web (see dev-log for details) + Minefields requested by Generals/Commanders now arrive with one turn delay + Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level + AI artillery might escape capture (happens less often than General's escape) + AI: Improvements in front line coherence
Anzio, Battle of Monte Cassino version 3.6.0.0
Updated At: 2021-08-22
Changes: + Tweaking/varying the initial positions of Axis units + Fog-of-War: Sometimes enemy HP drawn as ? + New province borders. Settings: brightness & width + Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon + What % the player controls of the province currently on the screen (grey box) + Number of VPs player controls & amount of VPs required (yellow box) + New default background is solid yellow-green color + Icons: Brightened the darkest units + More Tactical Routes
Anzio, Battle of Monte Cassino version 3.5.0.2
Updated At: 2021-04-30
Changes: + Setting: Show Fatigue number instead of FA-marker + Setting: Strength of shadow on units + Each unit tracks the number of hexagons they move during the campaign + Cut off dugouts might lose HP (20% chance) + General: Action: Build Hospital + New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit + Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital) + Withdrawing unit favors cities/clear-terrain more + HOF: cleanup + More Tactical Routes


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Downloads: 19
Updated At: 2024-04-01 23:29:21
Publisher: Joni Nuutinen
Operating System: Android
License Type: Free Trial